Walkthrough: Diver Survival Guide
Use this practical ANOMALITH walkthrough to prep gear, manage ammo, place portals, destroy Landmarks, and survive every Anomaly Zone dive.
Anomaly Zones punish hesitation. One wrong turn can turn a clean supply run into a sealed maze, and that is why this ANOMALITH walkthrough focuses on decisions rather than memorized routes. You need a plan for gear, ammunition, portals, and the moment a Landmark begins twisting the map. A useful ANOMALITH walkthrough should show you when to leave, not just where to shoot. The game is a single-player action-adventure built around Anomaly Zone exploration, so every dive is a balance between curiosity and extraction discipline.
The Core Dive Loop: Enter, Survey, Extract
Every dive starts with a choice: push deeper for data or protect the route home. This ANOMALITH walkthrough treats each Anomaly Zone as a resource puzzle. You need enough ammunition to clear a path, enough supplies to handle a mutation spike, and a portal plan before the map starts rewriting itself. The Anomaly Zone combat and extraction systems are built around ammunition management, selective retrieval, and reaching extraction, so do not treat every room as a mandatory fight.
The playable opening makes the pattern clear. When the entrance is held open, you can fall back through it. Once it is sealed, the zone activates faster, the interior can multiply into a maze, and you must locate another exit or rely on a portal. That single change should reshape how you read every room.
| Phase | Primary job | What to protect |
|---|---|---|
| Preparation | Check weapons, ammo, gear, and suppressants | Your only reliable reset |
| Survey | Place a beacon on stable ground and gather map data | Your portal route |
| Combat | Clear only threats that block the objective | Ammo and healing supplies |
| Collection | Take artifacts and supplies you can use | Time and mission risk |
| Extraction | Leave once the survey quota is met | The run’s rewards |
Objectives are not all equal. A rescue request can pull you away from the survey, and a Landmark can keep pressure on the whole zone until it is destroyed. Decide what you are willing to risk before you move, not after your ammunition is low.
Preparation: Build for the Dive, Not the Fantasy
Good ANOMALITH walkthrough preparation starts at the workshop. Check your firearm, attachments, armor, and linked systems before deployment. Equipment is tied into a system that supports combat, so a quick check can prevent a dead weapon at the worst possible moment. Test new attachments at the firing range and confirm your ammunition before you enter the gate.
Reona can use 12 Anomalization Skills, and her gear is split into nine parts. Each part affects stats, so do not treat costumes as pure cosmetics. Build around the weapon and power set you will actually use. Spreading resources across every option usually leaves you with a loadout that is decent at everything and reliable at nothing.
| Check | Action | Why it matters |
|---|---|---|
| Firearm | Fit attachments and confirm ammo | Customization tailors the gun to your combat style |
| Artifacts | Equip stat upgrades | Retrieved from Anomaly Zones and used to improve performance |
| Gear | Review all nine parts | Each piece can affect Reona’s stats |
| Skills | Choose from 12 Anomalization powers | Your power set shapes how you handle pressure |
| Suit | Decide between protection and mobility | Reona can operate without a suit thanks to her aptitude, but suppressants still matter |
| Suppressants | Pack and use them when mutation rises | Without control, mutation progresses toward becoming an Anomaly |
If the entrance will be sealed, pack extra food and water. A dive can last longer than planned, especially when the interior keeps growing. Do not assume the route you used to enter will still be there when you turn around.
Exploration: Portals, Beacons, and Growing Maps
A strong ANOMALITH walkthrough treats the map as a live hazard. The registered floor plan is not the truth. Zones grow, rooms shift, and the map updates as you explore. Trust the live display, and expect a familiar hallway to become a longer route after a fight.
Portals are your safety net, but they are not an instant win. A portal needs a stable, low-reading space. Reona places a beacon, the operator sends the coordinates, and the portal opens. Return is gated by survey progress, so do not call for extraction before you have done the work.
| Navigation task | What to do | Reason |
|---|---|---|
| Read the map | Follow live updates instead of the original floor plan | The zone is actively multiplying |
| Find a portal site | Look for stable, low-reading ground | The portal needs a stable space |
| Set the beacon | Place it and transmit coordinates | This enables portal deployment |
| Manage loot | Send excess items back when possible | The portal can transfer items |
| Plan extraction | Use the portal after the quota; search for a natural exit only if needed | Natural exits are rare |
Natural exits do exist, but they are unreliable. Searching for one can burn supplies and time. Treat a discovered exit as a bonus, not a guarantee. If you are sealed inside and your portal site is compromised, slow down, re-scan the area, and prioritize survival over a perfect run.
Combat: Ammo Discipline Beats Heroics
The combat section of any ANOMALITH walkthrough comes down to ammunition. Use the right gun for the fight, pick up ammunition when it is safe, and break contact when a high-reading anomaly appears. The terminal can flag a hostile approaching, so check warnings before opening a loot room or committing to a long hallway.
Anomalization Skills can create openings, but they do not replace distance or preparation. Some threats are linked to a Landmark and become more aggressive while it stands. Do not spend every round on a guardian if the Landmark is still warping the zone around you.
| Threat | Response | Reason |
|---|---|---|
| Basic Anomaly | Use your customized firearm and clear the path | Ammunition is finite |
| Approaching hostile | Check the terminal warning; prepare or retreat | The system can detect incoming threats |
| Unknown high-reading Anomaly | Gather information, keep distance, engage only with an exit plan | A bad matchup can drain the whole run |
| Landmark guardian | Keep pressure on the Landmark when possible | Destruction takes priority over a clean kill |
| Multiple threats | Use skills to create space and fall back toward your route | Getting pinned costs more than retreating |
If a fight does not protect your route, your portal, or your main objective, ask whether it is worth the ammo. Skipping one optional encounter is often smarter than entering the next room with an empty magazine.
Landmarks, Survivors, and the Trip Home
This ANOMALITH walkthrough ranks the Landmark above almost everything else. Landmarks are fixed giant anomalies that radiate surrealization and drive the zone’s growth. Destroying one is the primary objective. A guardian may be tied to it and highly aggressive, but the Landmark itself is the mission. If you are forced to choose, finish the destruction.
Near a Landmark, physical laws can distort, and operator support may lag because the analysis takes time. Keep your movements deliberate, report changes, and avoid assuming that a cleared room will stay cleared.
| Situation | Recommended priority | Why |
|---|---|---|
| Landmark found | Destroy it | Stops the zone from continuing to grow |
| Guardian attacks | Survive while damaging the Landmark | Destruction is the primary goal |
| Survivor found | Assess supplies and route before committing | Rescue is allowed, but no reinforcements are coming |
| Survivor behaves strangely | Keep distance and stay ready | Mutation can change people in the zone |
| Survey quota met | Extract with artifacts and materials | Rewards fund the next dive |
Rescue is a personal choice with a mission cost. The Countermeasures Office prioritizes survey results, and if you chase a survivor, you handle the situation alone. That does not make rescue pointless, but it does mean you should count ammunition and suppressants before you promise anyone a way out. Not every voice behind a door is safe.
Your ANOMALITH walkthrough loop does not end at extraction. Back at base, hand over anomalous materials, develop new equipment, customize guns, and review Dive Reports for Anomaly ecology. Side missions add character background, while artifacts and gear upgrades improve your next loadout. Spend resources on the weapon and skill setup you actually use, then test the results at the firing range before another dive.
FAQ
Can you leave an Anomaly Zone without a portal?
Yes, but natural exits are rare. A strong ANOMALITH walkthrough plan uses a portal once the survey quota is complete and treats a natural exit as a bonus. If the entrance is sealed, do not count on backtracking to it.
What should I do first in an ANOMALITH walkthrough?
Check your gear, test your weapon, pack ammunition and suppressants, then place a beacon as soon as you find stable ground. Early portal setup gives you a fallback before the zone starts multiplying.
Should you rescue survivors in ANOMALITH?
Rescue is allowed, but it is not the organization’s primary objective. You receive no extra personnel, so weigh the detour against your ammunition, mutation level, and extraction plan. Sometimes the safest rescue is the one you report rather than attempt.
How many Anomalization Skills and gear parts are there?
Reona has 12 Anomalization Skills. Her gear is divided into nine parts, and each part can affect her stats. Build around the abilities and weapons that fit your dive plan rather than unlocking everything at once.
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