Walkthrough: Diver Survival Guide

Use this practical ANOMALITH walkthrough to prep gear, manage ammo, place portals, destroy Landmarks, and survive every Anomaly Zone dive.

Anomaly Zones punish hesitation. One wrong turn can turn a clean supply run into a sealed maze, and that is why this ANOMALITH walkthrough focuses on decisions rather than memorized routes. You need a plan for gear, ammunition, portals, and the moment a Landmark begins twisting the map. A useful ANOMALITH walkthrough should show you when to leave, not just where to shoot. The game is a single-player action-adventure built around Anomaly Zone exploration, so every dive is a balance between curiosity and extraction discipline.

The Core Dive Loop: Enter, Survey, Extract

Every dive starts with a choice: push deeper for data or protect the route home. This ANOMALITH walkthrough treats each Anomaly Zone as a resource puzzle. You need enough ammunition to clear a path, enough supplies to handle a mutation spike, and a portal plan before the map starts rewriting itself. The Anomaly Zone combat and extraction systems are built around ammunition management, selective retrieval, and reaching extraction, so do not treat every room as a mandatory fight.

The playable opening makes the pattern clear. When the entrance is held open, you can fall back through it. Once it is sealed, the zone activates faster, the interior can multiply into a maze, and you must locate another exit or rely on a portal. That single change should reshape how you read every room.

PhasePrimary jobWhat to protect
PreparationCheck weapons, ammo, gear, and suppressantsYour only reliable reset
SurveyPlace a beacon on stable ground and gather map dataYour portal route
CombatClear only threats that block the objectiveAmmo and healing supplies
CollectionTake artifacts and supplies you can useTime and mission risk
ExtractionLeave once the survey quota is metThe run’s rewards

Objectives are not all equal. A rescue request can pull you away from the survey, and a Landmark can keep pressure on the whole zone until it is destroyed. Decide what you are willing to risk before you move, not after your ammunition is low.

Preparation: Build for the Dive, Not the Fantasy

Good ANOMALITH walkthrough preparation starts at the workshop. Check your firearm, attachments, armor, and linked systems before deployment. Equipment is tied into a system that supports combat, so a quick check can prevent a dead weapon at the worst possible moment. Test new attachments at the firing range and confirm your ammunition before you enter the gate.

Reona can use 12 Anomalization Skills, and her gear is split into nine parts. Each part affects stats, so do not treat costumes as pure cosmetics. Build around the weapon and power set you will actually use. Spreading resources across every option usually leaves you with a loadout that is decent at everything and reliable at nothing.

CheckActionWhy it matters
FirearmFit attachments and confirm ammoCustomization tailors the gun to your combat style
ArtifactsEquip stat upgradesRetrieved from Anomaly Zones and used to improve performance
GearReview all nine partsEach piece can affect Reona’s stats
SkillsChoose from 12 Anomalization powersYour power set shapes how you handle pressure
SuitDecide between protection and mobilityReona can operate without a suit thanks to her aptitude, but suppressants still matter
SuppressantsPack and use them when mutation risesWithout control, mutation progresses toward becoming an Anomaly

If the entrance will be sealed, pack extra food and water. A dive can last longer than planned, especially when the interior keeps growing. Do not assume the route you used to enter will still be there when you turn around.

Exploration: Portals, Beacons, and Growing Maps

A strong ANOMALITH walkthrough treats the map as a live hazard. The registered floor plan is not the truth. Zones grow, rooms shift, and the map updates as you explore. Trust the live display, and expect a familiar hallway to become a longer route after a fight.

Portals are your safety net, but they are not an instant win. A portal needs a stable, low-reading space. Reona places a beacon, the operator sends the coordinates, and the portal opens. Return is gated by survey progress, so do not call for extraction before you have done the work.

Navigation taskWhat to doReason
Read the mapFollow live updates instead of the original floor planThe zone is actively multiplying
Find a portal siteLook for stable, low-reading groundThe portal needs a stable space
Set the beaconPlace it and transmit coordinatesThis enables portal deployment
Manage lootSend excess items back when possibleThe portal can transfer items
Plan extractionUse the portal after the quota; search for a natural exit only if neededNatural exits are rare

Natural exits do exist, but they are unreliable. Searching for one can burn supplies and time. Treat a discovered exit as a bonus, not a guarantee. If you are sealed inside and your portal site is compromised, slow down, re-scan the area, and prioritize survival over a perfect run.

Combat: Ammo Discipline Beats Heroics

The combat section of any ANOMALITH walkthrough comes down to ammunition. Use the right gun for the fight, pick up ammunition when it is safe, and break contact when a high-reading anomaly appears. The terminal can flag a hostile approaching, so check warnings before opening a loot room or committing to a long hallway.

Anomalization Skills can create openings, but they do not replace distance or preparation. Some threats are linked to a Landmark and become more aggressive while it stands. Do not spend every round on a guardian if the Landmark is still warping the zone around you.

ThreatResponseReason
Basic AnomalyUse your customized firearm and clear the pathAmmunition is finite
Approaching hostileCheck the terminal warning; prepare or retreatThe system can detect incoming threats
Unknown high-reading AnomalyGather information, keep distance, engage only with an exit planA bad matchup can drain the whole run
Landmark guardianKeep pressure on the Landmark when possibleDestruction takes priority over a clean kill
Multiple threatsUse skills to create space and fall back toward your routeGetting pinned costs more than retreating

If a fight does not protect your route, your portal, or your main objective, ask whether it is worth the ammo. Skipping one optional encounter is often smarter than entering the next room with an empty magazine.

Landmarks, Survivors, and the Trip Home

This ANOMALITH walkthrough ranks the Landmark above almost everything else. Landmarks are fixed giant anomalies that radiate surrealization and drive the zone’s growth. Destroying one is the primary objective. A guardian may be tied to it and highly aggressive, but the Landmark itself is the mission. If you are forced to choose, finish the destruction.

Near a Landmark, physical laws can distort, and operator support may lag because the analysis takes time. Keep your movements deliberate, report changes, and avoid assuming that a cleared room will stay cleared.

SituationRecommended priorityWhy
Landmark foundDestroy itStops the zone from continuing to grow
Guardian attacksSurvive while damaging the LandmarkDestruction is the primary goal
Survivor foundAssess supplies and route before committingRescue is allowed, but no reinforcements are coming
Survivor behaves strangelyKeep distance and stay readyMutation can change people in the zone
Survey quota metExtract with artifacts and materialsRewards fund the next dive

Rescue is a personal choice with a mission cost. The Countermeasures Office prioritizes survey results, and if you chase a survivor, you handle the situation alone. That does not make rescue pointless, but it does mean you should count ammunition and suppressants before you promise anyone a way out. Not every voice behind a door is safe.

Your ANOMALITH walkthrough loop does not end at extraction. Back at base, hand over anomalous materials, develop new equipment, customize guns, and review Dive Reports for Anomaly ecology. Side missions add character background, while artifacts and gear upgrades improve your next loadout. Spend resources on the weapon and skill setup you actually use, then test the results at the firing range before another dive.

FAQ

Can you leave an Anomaly Zone without a portal?

Yes, but natural exits are rare. A strong ANOMALITH walkthrough plan uses a portal once the survey quota is complete and treats a natural exit as a bonus. If the entrance is sealed, do not count on backtracking to it.

What should I do first in an ANOMALITH walkthrough?

Check your gear, test your weapon, pack ammunition and suppressants, then place a beacon as soon as you find stable ground. Early portal setup gives you a fallback before the zone starts multiplying.

Should you rescue survivors in ANOMALITH?

Rescue is allowed, but it is not the organization’s primary objective. You receive no extra personnel, so weigh the detour against your ammunition, mutation level, and extraction plan. Sometimes the safest rescue is the one you report rather than attempt.

How many Anomalization Skills and gear parts are there?

Reona has 12 Anomalization Skills. Her gear is divided into nine parts, and each part can affect her stats. Build around the abilities and weapons that fit your dive plan rather than unlocking everything at once.